Includes bibliographical references (pages 233-240) and index.
Contents
Intelligence and creative competitive intelligence -- Researching and identifying trends -- Formatting, analysis and inspiration using trends -- Presenting and analyzing networks -- Visual tools for problem solving -- Investigating the past and present -- Inspiration using TRIZ -- Reasoning with the aid of operators -- Use of games for serious purposes -- Diversion of role-playing games -- Tactical of strategic reflection and wargames -- Use of objective-based games -- Creative competitive intelligence and territorial intelligence.
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